![]() ![]() "And it's designed for people all around the world." Hanke sees the wide age-range appeal of the game as another distinguishing feature, versus the company's other games like Pokemon Go: "We wanted specifically to create something that would have a broad appeal. "It's a smartphone app that's designed to make your time outside, perhaps your daily walk, more fun and enjoyable," says Niantic CEO John Hanke in a Zoom conversation with reporters. And now, using Pikmin Bloom and your smartphone, you'll be able to find them all over." ![]() Nintendo's game design legend Shigeru Miyamoto, who came up with the idea of Pikmin in the first place, said of Pikmin Bloom in a recorded video, "All over our world, there are unusual creatures called Pikmin, and they are invisible to the naked eye. ![]() The game's lifelogging and flower-planting vibe feels Nintendo-esque, and Pokemon Go-ish. What's the end goal of the game? So far, I have no idea. Twenty years later, they're Niantic's ambassadors for a new type of worldwide, map-based community game that involves walking, lifelogging memories (something I've been thinking about for a while) and laying flowers everywhere. Pikmin are a Nintendo franchise that's lesser known than Pokemon or Mario, but the flower-headed forest creatures have been around since the GameCube era in 2001. I thought the game would involve collaborative puzzle solving, kind of like the original Nintendo games do. When Niantic announced its Pikmin game earlier this year, I didn't know what to expect. ![]()
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